The Unbuilt Room is a performance-game exploring how places create memories… and how memories create places.
Small groups of players wander through rooms real and imagined in a collaborative act of memory to create imagined, immersive theatre.
Arts journalist Bella Todd recalls The Unbuilt Room as one of five landmark shows inspired by the world of video gaming:
"This beautifully simple 20-minute piece seats five audience members in an empty room with performer/writer Kriebel, who describes to you another, virtual space. There are stairs in front of you he might say, and doors to the right and left. What do you want to do? Each audience member answers in turn to progress the narrative through the network of rooms, so you have to keep a firm hold on your mental compass while listening out for potential solutions to apparent dead-ends and locked doors. Set entirely in a maze of Kriebel’s imagining, it’s a piece of promenade theatre you undertake without lifting a finger, and gaming-inspired performance in its purest form."